![]() GeeXLab 0.51 Released (*** Updated: v0.51.4.More shaders are available here: Geeks3D Shader Library.(Demo) Knob and Toggle Widgets (Dear ImGui). ![]() Unlock the Potential of AI and Immersive Web Applications with WebGPU.NVIDIA - Unlocking GPU Intrinsics in HLSL.Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation.A Guide to ARM64 / AArch64 Assembly on Linux with Shellcodes and Cryptography.Climate at a Glance - Global Time Series.GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians.NVIDIA Vulkan 1.3.271 developer driver 538.03.OpenGL Extensions Viewer 6.4.9 released.NVIDIA GeForce driver 546.33 Game Ready.NVIDIA Vulkan 1.3.273 developer driver 538.09.The pixel shader that causes the problem (iq’s Leizex) requires the support of GL_EXT_gpu_shader4 and that might explain the bug on Intel’s GPU… ShaderToyMark 0.3.0 running on Intel HD Graphics. SLI and CrossFire multi-gpu technologies are supported. Check out the scores page to have an overview of the scores. ShaderToyMark is perfect to rank the raw processing power of modern GPUs. ![]() ShaderToyMark is an application built with the GeeXlab demotool. ![]() These pixel shaders (all credits are available HERE) have been written by demomakers and are available on iq’s WebGL app: Shader Toy. ShaderToyMark is an OpenGL benchmark based on hefty pixel shaders. ShaderToyMark 0.3.0 does not include new features but comes with some bugfixes thanks to the latest iteration of GeeXLab. The third update of ShaderToyMark, the coolest pixel shader benchmark, is out. ![]()
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